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{娱乐中心
作者:开心就好 修复加强:好大两只
内容:☆☆本中心只供娱乐,严禁用于赌博,一切后果自负☆☆
人机对赌模式 该版能够更好控制输赢率
SetG(73,1,90)为输赢率总开关,GetG(73,1)取值0到99。通过控SetG来控制输赢,
如例取90则玩家胜率为 10%不到,取99玩家100%输
}
PROGRAM Mir2;
var
str :string;
num,num1 , ya , zhong :integer;
i : Integer;
j : Integer;
k : Integer;
h : Integer;
Procedure _doexit;
begin
This_Npc.CloseDialog(This_Player);
end;
//procedure Execute;
//begin
// This_Npc.NPCSay('买大开大,买小开小,压姑娘赔大嫂~~');
//end;
procedure domain;
begin
ya := GetG(73,5);
zhong := GetG(73,6);
if This_Player.GMLevel > 0 then
begin
h := GetG(73,1);
SetG(73,1,h);//90为可更改数字,范围0-99,如取90则玩家胜率为10%不到,取99玩家100%输
This_Player.SetV(0, 1, (Random(6) + 1));
This_Player.SetV(0, 2, (Random(6) + 1));
This_Player.SetV(0, 3, (Random(6) + 1));
i:=This_Player.GetV(0, 1);
j:=This_Player.GetV(0, 2);
k:=This_Player.GetV(0, 3);
num:= i+j+k ;
str := This_NPC.InputStr;
This_NPC.NpcDialog(This_Player,
'总压:' + inttostr(ya) + ' 中:' + inttostr(zhong) + ' 盈利:' + inttostr(ya - zhong) + '\'
+'|☆☆☆☆☆☆欢迎光临娱乐中心☆☆☆☆☆☆\'
+'|☆ <每次投注至少需要100元宝/c=red> ☆\'
+'|☆☆☆☆☆☆☆☆祝君中奖☆☆☆☆☆☆☆☆\'
+'|当前玩家中奖机率为:' + inttostr(100 - h) + '% <注:豹子无效/c=red>\'
+'|{cmd}<10%中奖率/@yishi> ^<50%中奖率/@wushi> ^<80%中奖率/@bashi>\'
+'|{cmd}<我要买大/@md> ^<我要买小/@mx> ^<我要买豹子/@mbz>\'
+'|{cmd}<买定开骰/@DoPlayDice>^<关闭/@doexit>^<清空盈利/@qingkong>\'
);
end
else
begin
h := GetG(73,1);
SetG(73,1,h);//90为可更改数字,范围0-99,如取90则玩家胜率为10%不到,取99玩家100%输
This_Player.SetV(0, 1, (Random(6) + 1));
This_Player.SetV(0, 2, (Random(6) + 1));
This_Player.SetV(0, 3, (Random(6) + 1));
i:=This_Player.GetV(0, 1);
j:=This_Player.GetV(0, 2);
k:=This_Player.GetV(0, 3);
num:= i+j+k ;
str := This_NPC.InputStr;
This_NPC.NpcDialog(This_Player,
'☆☆☆☆☆☆欢迎光临娱乐中心☆☆☆☆☆☆\'
+'|☆ <每次投注至少需要100元宝/c=red> ☆\'
+'|☆☆☆☆☆☆☆☆祝君中奖☆☆☆☆☆☆☆☆\'
+'{cmd}<我要买大/@md> ^<我要买小/@mx> ^<我要买豹子/@mbz>\|'
+'\|'
+'{cmd}<买定开骰/@DoPlayDice>^^<关闭/@doexit>'
);
end;
end;
procedure _qingkong;
begin
SetG(73,5,0);
SetG(73,6,0);
This_NPC.NpcDialog(This_Player,
'清理成功!\|'
+'{cmd}<返回/@main>');
end;
procedure _yishi;
begin
SetG(73,1,90); //中奖概率9%
This_NPC.NpcDialog(This_Player,
'设置成功!\|'
+'{cmd}<返回/@main>');
end;
procedure _wushi;
begin
SetG(73,1,50); //中奖概率49%
This_NPC.NpcDialog(This_Player,
'设置成功!\|'
+'{cmd}<返回/@main>');
end;
procedure _bashi;
begin
SetG(73,1,20); //中奖概率79%
This_NPC.NpcDialog(This_Player,
'设置成功!\|'
+'{cmd}<返回/@main>');
end;
procedure _mx;
begin
begin
if This_Player.GetV(74,1)< 1 then
begin
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,111) ;
end else This_NPC.NpcDialog(This_Player,'你已经投过注了!'+'{cmd}<返回/@main>') ;
end;
end;
procedure p111;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
begin
if (num1 < 100) or (num1 > 65534) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于65534的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 65535) then
begin
if This_Player.YBNum >= num1 then
begin
This_Player.PsYBConsum(This_NPC,'xin',20001,num1,1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'元宝的小!'+'{cmd}<返回/@main>') ;
SetG(73,5,ya+num1)
This_Player.setv(74,1,1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(73,1,1); // 限定选择的下注的类型,改类型为选了小
end else
This_NPC.NpcDialog(This_Player,'你没有足够的元宝买'+inttostr(num1)+'的小!' +'{cmd}<返回/@main>') ;
end;
end;
end;
procedure _md;
begin
if This_Player.GetV(74,1)< 1 then
begin
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,112) ;
end else This_NPC.NpcDialog(This_Player,'你已经投过注了!'+'{cmd}<返回/@main>') ;
end;
procedure p112;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 65534) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于65534的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 65535) then
begin
if This_Player.YBNum >= num1 then
begin
This_Player.PsYBConsum(This_NPC,'xin',20001,num1,1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'元宝的大!'+'{cmd}<返回/@main>') ;
SetG(73,5,ya+num1)
This_Player.setv(74,1,1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(73,2,1); // 限定选择的下注的类型,改类型为选了大
end else
This_NPC.NpcDialog(This_Player,'你没有足够的元宝买'+inttostr(num1)+'的大!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _mbz;
begin
if This_Player.GetV(74,1)< 1 then
begin
This_NPC.InputDialog(This_Player,'请输入你要买的数额',0,113) ;
end else This_NPC.NpcDialog(This_Player,'你已经投过注了!'+'{cmd}<返回/@main>') ;
end;
procedure p113;
begin
num1 := StrToIntDef(This_NPC.InputStr,-1);//输入非阿拉伯数字的字符都返回-1
if This_NPC.InputOK then
if (num1 < 100) or (num1 > 65534) then
begin
This_NPC.NpcDialog(This_Player,'投注必须使用大于100小于65534的阿拉伯数字!') ;
end
else if (num1 >= 100) and (num1 < 65535) then
begin
if This_Player.YBNum >= num1 then
begin
This_Player.PsYBConsum(This_NPC,'xin',20001,num1,1);
This_NPC.NpcDialog(This_Player,'你买了'+inttostr(num1)+'元宝的豹子!'+'{cmd}<返回/@main>') ;
SetG(73,5,ya+num1)
This_Player.setv(74,1,1); //限定能投骰子的玩家,及只能在3个选项中同一时间选一个
This_Player.setv(73,3,1); // 限定选择的下注的类型,改类型为选了豹子
end else
This_NPC.NpcDialog(This_Player,'你没有足够的元宝买'+inttostr(num1)+'的豹子!' +'{cmd}<返回/@main>') ;
end;
end;
procedure _AfterPlayDice();//注意这里需要下画线
begin
if (This_Player.getv(73,1)=1) //限定选了小的玩家并且3骰子点数在3到10包括豹子执行以下奖励代码
and (num >2) and (num <11)// and ((i <> j) or (i <> k) or (k <> j))
then
begin
This_Npc.NpcDialog(This_Player,'你扔的骰子数是' + IntToStr(i) + IntToStr(j)+IntToStr(k)+'一共|\'
+inttostr(num)+'点,恭喜你你买中了小,获得一倍赔率!') ;
This_Player.ScriptRequestAddYBNum(num1 *2);
SetG(73,6,zhong+(num1*2))
This_Player.setv(74,1,0);//保险起见,所有变量初始化化,跳出
This_Player.setv(73,1,0);
num1 := 0;
This_Player.SetV(0, 1, 0);
This_Player.SetV(0, 2, 0);
This_Player.SetV(0, 3, 0);
end
else
if(This_Player.getv(73,2)=1)//限定选了大的玩家并且3骰子点数在11到18并且包括豹子的情况下执行以下奖励代码
and (num >=11) and (num <19)// and ((i <> j) or (i <> k) or (k <> j))
then
begin
This_Player.ScriptRequestAddYBNum(num1 *2);
SetG(73,6,zhong+(num1*2))
This_Player.setv(74,1,0);//部分变量初始化是非必须的,保险起见所有变量初始化化
This_Player.setv(73,2,0);
str:= '';
This_Player.SetV(0, 1, 0);
This_Player.SetV(0, 2, 0);
This_Player.SetV(0, 3, 0);
This_Npc.NpcDialog(This_Player,'你扔的骰子数是' + IntToStr(i) + IntToStr(j)+IntToStr(k)+'一共|\'
+inttostr(num)+'点,恭喜你你买中了大,获得一倍赔率!'+'{cmd}<继续投注/@main>') ;
end else
if (This_Player.getv(73,3)=1) //限定选了豹子的玩家并且3骰子点数相等情况下 执行以下奖励代码
and ((i = j) and (i = k) and (k = j)) then
begin
This_Player.ScriptRequestAddYBNum(num1 *4);
SetG(73,6,zhong+(num1*4))
This_Player.setv(74,1,0);//部分变量初始化是非必须的,保险起见所有变量初始化化
This_Player.setv(73,3,0);
Str := '';
This_Player.SetV(0, 1, 0);
This_Player.SetV(0, 2, 0);
This_Player.SetV(0, 3, 0);
This_Npc.NpcDialog(This_Player,'你扔的骰子数是' + IntToStr(i) + IntToStr(j)+IntToStr(k)+'一共|\'
+inttostr(num)+'点,恭喜你你买中了豹子,获得三倍赔率!'+'{cmd}<继续投注/@main>') ;
end else
begin
This_Player.setv(74,1,0);//即使失败也需要变量初始化化,部分变量初始化是非必须的
This_Player.setv(73,3,0);
This_Player.setv(73,2,0);
This_Player.setv(73,1,0);
Str := '';
This_Player.SetV(0, 1, 0);
This_Player.SetV(0, 2, 0);
This_Player.SetV(0, 3, 0);
This_Npc.NpcDialog(This_Player,'你扔的骰子数是' + IntToStr(i) + IntToStr(j)+IntToStr(k)+'一共|\'
+inttostr(num)+'点,很抱歉你没有买中!'+'{cmd}<继续投注/@main>') ;
end;
end;
procedure DoPlayDice();
begin
if This_Player.getv(73,1)=1 then //玩家买小
begin
if num < 11 then //出现小的概率为50%,出现了执行下面换骰子点数代码
begin if random(100) < h then //摇到小后有90%的机会更换骰子 ,更换后如果继续是小则继续循环90%*90%的机会更换骰子大小
begin
This_Player.SetV(0, 1, (Random(6) + 1));
This_Player.SetV(0, 2, (Random(6) + 1));
This_Player.SetV(0, 3, (Random(6) + 1));
i:=This_Player.GetV(0, 1);
j:=This_Player.GetV(0, 2);
k:=This_Player.GetV(0, 3);
num:= i+j+k ;
This_Player.CallOut(This_NPC, 1, 'DoPlayDice'); //
end else This_Npc.PlayDice(This_Player, 3, '@AfterPlayDice'); //10%机会直接得到得最初摇出的小,赢得投注
end else
begin
This_Npc.PlayDice(This_Player, 3, '@AfterPlayDice');//出现大就直接出骰子,50%机会玩家输
end ;
end else
if This_Player.getv(73,2)=1 then //玩家买大
begin if random(100) < h then//
begin
if num > 10 then
begin
This_Player.SetV(0, 1, (Random(6) + 1));
This_Player.SetV(0, 2, (Random(6) + 1));
This_Player.SetV(0, 3, (Random(6) + 1));
i:=This_Player.GetV(0, 1);
j:=This_Player.GetV(0, 2);
k:=This_Player.GetV(0, 3);
num:= i+j+k ;
This_Player.CallOut(This_NPC, 1, 'DoPlayDice');
end else This_Npc.PlayDice(This_Player, 3, '@AfterPlayDice');
end else
begin
This_Npc.PlayDice(This_Player, 3, '@AfterPlayDice');
end;
end else
if This_Player.getv(73,3)=1 then
begin if random(100) < h then
begin
if (i=j) and (j=k) then
begin
This_Player.SetV(0, 1, (Random(6) + 1));
This_Player.SetV(0, 2, (Random(6) + 1));
This_Player.SetV(0, 3, (Random(6) + 1));
i:=This_Player.GetV(0, 1);
j:=This_Player.GetV(0, 2);
k:=This_Player.GetV(0, 3);
num:= i+j+k ;
This_Player.CallOut(This_NPC, 1, 'DoPlayDice'); //注意这里需要@
end else This_Npc.PlayDice(This_Player, 3, '@AfterPlayDice');
end else
begin
This_Npc.PlayDice(This_Player, 3, '@AfterPlayDice');
end;
end else This_Player.CallOut(This_NPC, 1, 'DoPlayDice');
end;
procedure _DoPlayDice(); //扔骰子//注意这里需要下画线
begin
if This_Player.getv(74,1)=1 then
begin
This_Player.CallOut(This_NPC, 1, 'DoPlayDice');
This_NPC.NpcDialog(This_Player,'1到3秒后开始投骰子!') ;
end else
This_Npc.NpcDialog(This_Player,'你没有下注不可以投骰子!' ) ;
end;
function xin(price, num: Integer):boolean;
begin
result := true;
end;
Begin
domain;
end.
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