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打开烈焰私服服务端的NPC目录,数据库自行添加个NPC,不会的可参照之前的帖子。
脚本内容如下:
function OnDrawLuckyMoney(player)
local t = tonumber(os.date("%H%M",os.time()));
local g0 = g_get_param(0);
local day = g_get_day();
if day <= 7 then
if player:getpingtaiid() == 2 and player:GetServerArea() == 1 then
if g0 < 20000 then
player:SendRemainMoneyMsg("系统已投入3万元现金");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
else
if g0 < 50000 then
player:SendRemainMoneyMsg("今天的红包总元宝数剩余"..(50000 - g0).."元宝");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
end
else
player:SendRemainMoneyMsg("抢红包活动已结束");
end
if t >= 2000 then
if player:get_param(324) == 0 then
if day <= 7 then
if player:get_param(333) >= 100 then
if player:getpingtaiid() == 2 and player:GetServerArea() == 1 then
if g0 < 15000 then
if player:get_param(215) == 1 then
local y = math.random(150,300);
g_set_param(0,g_get_param(0) + y);
g_set_param(1,g_get_param(1) + y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
else
local y = math.random(5,50);
g_set_param(0,g_get_param(0) + y);
player:set_param(214,player:get_param(214) + y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
end
else
player:alert(10,0,0,"今天的红包已经抢光了..");
end
else
if g0 < 50000 then
local y = math.random(500,3000);
g_set_param(0,g_get_param(0) + y);
player:add_vcoin(y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
else
player:alert(10,0,0,"今天的红包已经抢光了..");
end
end
else
player:check_has_right(2,0);
end
else
player:alert(10,0,0,"新服开服前7天才能参与抢红包活动");
end
else
player:alert(10,0,0,"你今天已经抢过红包了..");
end
else
player:alert(10,0,0,"抢红包活动每天晚上20点开始..");
end
end
function OnDrawLuckyMoneyByHttpBack(player,level)
if player:getpingtaiid() == 2 and player:GetServerArea() == 1 then
if g_get_param(0) < 15000 then
if player:get_level() >= 75 and level >= 75 then
local y = math.random(15,150);
g_set_param(0,g_get_param(0) + y);
player:set_param(214,player:get_param(214) + y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
return;
end
if player:get_level() >= 70 and level >= 70 then
local y = math.random(3,75);
g_set_param(0,g_get_param(0) + y);
player:set_param(214,player:get_param(214) + y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
return;
end
if player:get_level() >= 65 and level >= 65 then
local y = math.random(1,15);
g_set_param(0,g_get_param(0) + y);
player:set_param(214,player:get_param(214) + y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",7,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."人民币,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
return;
else
player:alert(10,0,0,"你未能达成抢红包条件..");
return;
end
else
player:alert(10,0,0,"今天的红包已经抢光了..");
return;
end
else
if g_get_param(0) < 50000 then
if player:get_level() >= 75 and level >= 75 then
local y = math.random(150,3000);
g_set_param(0,g_get_param(0) + y);
player:add_vcoin(y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
return;
end
if player:get_level() >= 70 and level >= 70 then
local y = math.random(30,1500);
g_set_param(0,g_get_param(0) + y);
player:add_vcoin(y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
return;
end
if player:get_level() >= 65 and level >= 65 then
local y = math.random(10,300);
g_set_param(0,g_get_param(0) + y);
player:add_vcoin(y);
player:set_param(324,1);
player:SendDrawLuckMoneyNew("<font color='#FFFF00'>"..player:GetName().."</font>",2,y);
player:alert(4,1000,1,"玩家["..player:GetName().."]参加抢红包活动,获得:"..y.."元宝,充值任意金额或邀请朋友来玩后,点击屏幕右上角抢红包图标100%抢到");
return;
else
player:alert(10,0,0,"你未能达成抢红包条件..");
return;
end
else
player:alert(10,0,0,"今天的红包已经抢光了..");
end
end
end
function OnOpenLuckyMoney(player)
local g0 = g_get_param(0);
if g_get_day() <= 7 then
if player:getpingtaiid() == 2 and player:GetServerArea() == 1 then
if g0 < 20000 then
player:SendRemainMoneyMsg("系统已投入3万元现金");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
else
if g0 < 50000 then
player:SendRemainMoneyMsg("今天的红包总元宝数剩余"..(50000 - g0).."元宝");
else
player:SendRemainMoneyMsg("今天的红包已经抢光了");
end
end
else
player:SendRemainMoneyMsg("抢红包活动已结束");
end
end
RegisterServerHook(69,"OnDrawLuckyMoney")
RegisterServerHook(70,"OnDrawLuckyMoneyByHttpBack")
RegisterServerHook(71,"OnOpenLuckyMoney")
复制以上的这段内容到新创建的NPC脚本里,然后可自行修改。本内容来自于www.ye520.com烈焰私服技术论坛
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